Material Design Explorations
Stylized Grass

Stylized Grass

Stylized Wood

Stylized Wood

Bricks

Bricks

Cliff

Cliff

Old Bricks

Old Bricks

Stylized Rocks

Stylized Rocks

Material Design Explorations

A collection of procedural PBR materials created in Substance Designer, built for real-time game environments.

Each material was constructed entirely from scratch using node-based procedural workflows - no photo sourcing. The focus was on tileable, game-ready assets that remain visually consistent under varied lighting conditions, with full PBR channel output (albedo, roughness, metallic, normal, height).

Technical considerations:
- Optimized graph complexity for real-time performance targets
- Designed for modularity and parameter exposure for in-engine tweaking
- Tested in Unreal Engine 4 and Unity under multiple lighting setups